![]() How much this resolution scales down can be set by the options. Quick camera movements, such as when you are doing a 180 to check behind you, the resolution will drop by 50% while the camera is moving, and then rise back up when the camera stops. This is done by dynamically changing the resolution of the scene, lowering the detail level so that your frame rate stays more consistent. The idea behind Boost is to improve performance in-game during fast movement. The big new feature to come out of this software update is something called Radeon Boost, and it has nothing to do with overclocking for a change. For those with multi-monitors, this is less of an issue, but if you only have one display, it lets you keep an eye on in-game, even if a feature such as borderless window mode is not an option for the game. In effect, this whole new UI is built around being a game overlay, so all the options and settings and features, including the browser, can be accessed while in-game without needing to tab out. It’s a typical Chromium-based browser, but it ties in with the new overlay feature. There is also a built-in web browser, which by itself may seem odd, but it does actually serve a purpose. The ReLive functionality has been extended to make it easier to capture and share in-game footage, with screenshots, videos, or even GIFs. It will show at-a-glance information about your system, such as if the drivers are up-to-date, and AMD Link status. There is a new game launcher system, which works as a means of centralizing your games, while being able to set options for each title, something we’ve seen with the likes of NVIDIA’s GeForce Experience setup. Performance overviews have been tweaked to be more informative, as well as being able to set fan curves and some overclocking from within the UI. User profiles had a bit of an overhaul, as it sets up with a number of preset options based on what kind of user you are, although this can be ignored and you can set whatever options you like after the fact.
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